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Monday, February 18, 2013

Design Project Day 3

Define Phase-


Is our design "fun" according to our initial definition and targeted group?
- Yes our game is fun according to our initial definition since it includes:
1. not being that hard but not giving the game away; the soccer phase is pretty easy but the card phase is a little bit harder, so it levels out.
2. It has common interesting topics; soccer is included and most people enjoy soccer and the topic.
3. The game has competition; it is a race between two players to see who can get there first.
4. You win something; you get 1 bonbon bum.

What are the most powerful ideas of our design?
- 2 things, number 1 is that it has soccer. Which is a common interesting topic and will attract players. Number 2 is the competition part of the game. it makes it funner and at the same time a bit harder. plus it attracts 2 people automatically since you cant play alone.

What are the things we can leave out?
- We could leave out the part of making a card pyramid. This phase is the hardest phase and it may drive away players because of complexity.


Build Plan-


To make it:

We will work together. Collaborating and making each part count with maximum quality. We start with the platform, then move to making the two soccer goals, and the materials for that phase. Then panting the bowls to the platform and third setting up the card stage.

Materials:

we need:

Tomas

- bowls
- confetti


Sofia

- playing cards
- cartulina

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