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Monday, February 18, 2013

Design Project Day 3

Define Phase-


Is our design "fun" according to our initial definition and targeted group?
- Yes our game is fun according to our initial definition since it includes:
1. not being that hard but not giving the game away; the soccer phase is pretty easy but the card phase is a little bit harder, so it levels out.
2. It has common interesting topics; soccer is included and most people enjoy soccer and the topic.
3. The game has competition; it is a race between two players to see who can get there first.
4. You win something; you get 1 bonbon bum.

What are the most powerful ideas of our design?
- 2 things, number 1 is that it has soccer. Which is a common interesting topic and will attract players. Number 2 is the competition part of the game. it makes it funner and at the same time a bit harder. plus it attracts 2 people automatically since you cant play alone.

What are the things we can leave out?
- We could leave out the part of making a card pyramid. This phase is the hardest phase and it may drive away players because of complexity.


Build Plan-


To make it:

We will work together. Collaborating and making each part count with maximum quality. We start with the platform, then move to making the two soccer goals, and the materials for that phase. Then panting the bowls to the platform and third setting up the card stage.

Materials:

we need:

Tomas

- bowls
- confetti


Sofia

- playing cards
- cartulina

Tuesday, February 12, 2013

Design Project Day 2

PROTOTYPE PHASE

1.
- Sofia's model has the most strength. It inst very detailed, but it shows the organization we want for the game to run smoothly and easily. It clearly shows where each contestant begins and how they must continue as they unlock the next step along the game.
- Details we will include: organization in ladder formation(sofia); low table design(tomas); decoration(sofia)
- We might need to add stants for the different activity, organize them by separating them and giving them space.

2.

Good? creative and appealing
improve? moderate sizes for obstacles so no inconvinience or disaster
                                                                                                                                          



Monday, February 4, 2013

Design Project Day 1

Tomas Urrutia and Sofia Mesa


- Our game will be made for Middle School.
- Our game will be medium difficulty

What makes a game fun?
- not that hard but not that easy
- that you win a prize
- competition
- interesting
- topics that people like

RESEARCH PHASE

http://www.youtube.com/watch?v=z61Aa3vjDBQ

- the fact that people enjoy a cardboard made game is quite interesting and looks very fun, to enjoy the product of a child's imagination; i would improve that the games seem too easy, a little difficulty would be good

http://www.youtube.com/watch?v=rYRZcWa0zJI

- i like that he put blockers so he wouldnt just be giving the game away; i would make the game a little longer and with more blockers

http://www.youtube.com/watch?v=8P03PeFuywg

- i liked that he put restricitions, that you had to be a certain distance away and things like that; i would improve that the games were a little bigger so bigger people could play easily as well

http://www.youtube.com/watch?v=2d-30NB_Rf0

- i liked that he made the game big in size so it could be played more effectively; i would improve that the game seems "broken or week" so i would reenforce the box.

'

Brainstorm ideas for game

- colorful , looks nice and organized.
- middle school kids will play it, attracting them with new ideas as well as fun/interesting topics
- make it competitive between two players


our game will be a competition between two players to get a little ball out of a bowl full of confetti, and when they do, score 5 goals with that ball in a little goal. when they do, they unlock three cards and have to make a pyramid with them.


-the ball may not be found
-the confetti may run out if one of the kids eat confetti.
-the cards may be too slippery or can get lost/eaten